Scripts
December 14, 2022

Modifier Zorb

A great tool is Modifier Zorb.
This is a special project manager, allowing you to edit, randomize, optimize, on/off, select, delete, manage a huge number of object parameters. You will have all the information you need.

Edit any modifiers, objects, materials, controllers, shadow types, atmospheric effects, rendering effects, anything you like with a few clicks.

You can make changes to the total mass of objects, as well as to individual selected instances.

The script is intimidating at first with its functionality. That scare evaporates as soon as you start to understand it.

When working with the settings, it displays all the options and parameters that are available for a particular object class.

The script can help you quickly find and optimize unfamiliar models. Especially when smoothing modifiers are applied to models. As a rule, the values are within 2 iterations, and the model already weighs 200k... and all this geometry loads the computer and the scene. To decrease the lags, run the script, quickly find all the objects with antialiasing and switch the antialiasing settings to RenderIterations mode, as an option.

NOTE: If you can't edit a specific selected group of objects, and you remember to select Selected mode in the script, press the MAKE UNIQUE button below the modifier stack. (where the 5 buttons are in a row)

INSTALL: remove in the archive extension 1111. See video inside the archive.

Source link: https://www.scriptspot.com/3ds-max/scripts/modifier-modifier-zorb

The difference between the version attached to the post is the ease of installation.

The script works in ALL versions of 3ds Max.

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