Scripts
September 1, 2022

Quick Batch Render - a quick render for multiple perspectives.

Quick Batch Render - a quick render for multiple perspectives. Today let's consider a script that allows you to render multiple cameras at once. You only need to run the process and you get several images at once with specified settings. This is called batch rendering. Quick Batch Render is a script that makes batch rendering easier and more convenient than doing it manually. It automatically renders several files in turn, and they can be completely different scenes or different angles of the same project. This script is suitable for both V-ray and Corona. Works with 2012 versions of 3ds max and later.

Download: http://www.scriptspot.com/3ds-max/scripts/quick-batch-render

So how do you work with this script? To install it, drag and drop it into the 3ds Max window. You can then place the script button on the toolbar so you don't have to look for it all the time.

Next, we'll need to create multiple files - copies of the project - to work. If you have one scene and it contains, for example, four cameras, you will end up with four views. It means to create a separate file for each camera (view) (copy our scene, rename it, for example, adding the number 1, 2 and so on, to avoid confusion). Please save all these scenes in one folder so that all your angles end up in the folder with the whole project. Otherwise, you may lose textures to your scene copies. It looks like this, you can name the scene copies whatever you like:

This is all one scene, but we make a different file for each perspective. What is it for? We open the file 04, adjust the resolution, save paths and make sure to fix the camera from which will go rendering! Since the file 04 we fix the camera number 4.

Be sure to save your changes and close the scene. Do the same with the second file. Open the file, make the settings, lock the camera and close it. Do this with all the files you have. It's best to configure everything in one, initial scene, and then copy it with settings, changing only the camera position inside each following scene. When you have all the scenes ready with all the angles, open scene 1 or you can even create an empty scene and add all our scenes there in the script window.

Render Resolution is the resolution of the frame. If you want to decrease the resolution in all views, you can change the number here. For example, set 50% of the previous number. But usually it will stay at 100%. Ignore warnings - ignore errors. First frame only - Render only the first frame. This is for animation, so do not touch it. Start rendering and wait when all of our perspectives rendered. On the screen you will see how the window appears one by one with the rendering of each image.

Of course, in itself the program 3ds Max has a standard functionality for batch rendering, but the script still simplifies the work. With its help, you can prepare not only several views of the same project, but even several projects with 3-4 views each. You can load them into a dialog box and put them on the renderer. In addition, it is possible to render scenes that are made in different render engines one by one. For example, both in Corona and in V-ray.

Have a beautiful render!
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