Illuminated glass effect in Corona Render
Today we suggest that you learn how to make an illuminated glass effect with Corona Render. This effect can be used, for example, in evening renderings.
Today we suggest that you learn how to make an illuminated glass effect with Corona Render. This effect can be used, for example, in evening renderings.
Let's start by creating the glass. Very often many beginners when creating glass make it without thickness. The glass should be made volumetrically. Be sure to make your glass thick!
Now create the light source itself. The size of the light source should be the width and depth of the glass itself, or slightly shorter. Make sure the light source does not protrude over the edges of the glass and fits into it.
Use Corona Light and place it on top of the glass.
The light source needs to be adjusted.
Once you have the light source set up, you can adjust the glass itself. Pay special attention to such parameters as scattering and absorption.
Absorption is the effect of light absorption by refractive materials. This effect not only affects refraction, but also the translucency of the glass.
Scattering - Effect of internal multiple reflection of light. Used for volumetric light or to simulate subsurface scattering.
The color and degree of translucency of the glass, as well as the distance determining the color, can be changed. Many variations are possible in how the glass and its color can be adjusted. It all depends on your taste.
And to make an interesting effect or a beautiful colored glass, you can add color to the Absorption parameter.
Have a beautiful rendering!
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